A reusable Standard Graph can adapt its processing context when used as an instance. See Core Concepts → Resolution & Precision for the resolution and precision model.
Instances Have Their Own Random Seed
Graph Instances have a Random Seed input. WonderTexture combines that instance seed with the surrounding graph’s random context before evaluating the source, so multiple instances can share one graph while still producing controlled variations.
Standard Graphs Can Bake and Export Textures
Enabled Standard Graph Outputs can be previewed, baked into Blender, exported as image files, and used to build Blender materials when their roles match supported PBR channels. The full production workflow is covered under Outputs & Materials.
A Standard Graph -> Baked Node
A completed Standard Graph can also be baked into a reusable WonderTexture node. That is different from Bake to Blender: Bake to Blender produces texture images, while Graph Baking packages procedural graph logic as a reusable asset.
Graph Baking, library metadata, versioning, and .wtnode sharing are covered in their dedicated documentation.