WonderTexture has three tools that can look similar at first but solve different problems:
The distinction becomes much more useful once a project grows beyond a single graph.
Navigate WonderTexture graph dependencies, inspect external resources, browse reusable baked nodes, and add assets back into your graphs.
WonderTexture has three tools that can look similar at first but solve different problems:
The distinction becomes much more useful once a project grows beyond a single graph.
Open Graph Explorer from the WonderTexture N-panel. It shows the current Blender file as a package and organizes the WonderTexture graphs inside it by dependency. Different graph types use different icons, so Standard, Function, Pixel Composer, and FX-Map graphs remain easy to distinguish.
Click a graph name to open it in the current WonderTexture Node Editor. The graph you are currently editing is marked Active.
When one graph depends on another, Graph Explorer can also help you locate the instance nodes in the parent that reference that dependency, including an instance count when the same source is used more than once.
Graph Explorer also highlights structures that deserve attention. Independent Graphs are not currently part of another dependency chain, while Unrooted Graphs cannot be represented in a normal rooted hierarchy. Missing references and cyclic dependencies are reported as problems rather than normal runtime states.
The Resources branch tracks Bitmap images used by WonderTexture graphs:
Expand a resource to see which graphs and Bitmap nodes use it. Click a usage to open the corresponding graph and select the node, and refresh Resources after external files or image assignments change.
The Baked Node Library manages reusable WonderTexture nodes in your user library. It can contain local author bakes created on your system and imported packages installed from .wtnode files.
The panel shows how many assets are currently visible compared with the full library, and Refresh reloads changes made outside the current Blender session.
Use Reset Filters to return to the complete library, then select an asset from the thumbnail browser for more detail.
For locally authored bakes, Edit Details updates user-facing metadata, Export creates a shareable package, Import installs a compatible package, and Remove deletes the selected asset from the user library.
The full bake, package, update, and sharing workflow is covered later in the Graph Baking and Sharing documentation.
You can inspect the user-library location at Edit → Preferences → Add-ons → WonderTexture → User Node Library. If the directory exists, WonderTexture also provides an Open Library Folder action.
Normally, manage assets through WonderTexture rather than editing package contents by hand.