When a baked Normal Output exists, WonderTexture creates a Blender Normal Map node and routes it to Principled BSDF. Normal Strength defaults to 1.0, supports 0–10, and can disable the visible normal contribution at 0 without changing the baked image.
If an AO Output exists, the panel enables Use Ambient Occlusion. When enabled, AO is multiplied over the Base Color path; AO Strength ranges from 0 to 1.
A baked Height Output creates a Blender Displacement path:
CONTROLBEHAVIOR
Displacement StrengthControls displacement scale; default 0.1 with a supported range of -10 to 10.
Displacement MidlevelDefines which height value represents zero displacement; default 0.5.
Visible geometric displacement still depends on Blender render-engine settings, subdivision, and material displacement configuration. Likewise, final Opacity behavior can depend on renderer, shadows, sorting, and scene settings.