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Outputs & Materials • WonderTexture

Bake Settings & Color Space

Select which graph outputs participate in Bake, Auto-Bake, and Export workflows, and control whether Blender interprets each result as sRGB or Non-Color data.

// OUTPUT SELECTION

Control the Production Output Set

Bake Settings appears in the main WonderTexture panel when the active Standard Graph contains Output nodes. It lists those Outputs in authored Order and gives each one two production controls: Include in Bake/Export and Color Space.

Together they answer two questions for every Output: should this texture participate in the current production workflow, and should Blender interpret its pixels as visible color or numerical data?

BAKE SETTINGS Choose which graph Outputs should be produced and review their Blender Color Space settings.

// BAKE / EXPORT

Choose Which Outputs Participate

Open N-panel → WonderTexture → Bake Settings. Include in Bake/Export controls whether an Output participates in Bake to Blender, Auto-Bake, and Export Files.

Disable maps the current workflow does not need—for example, keep BaseColor, Normal, and Roughness enabled while leaving Height out of a material that does not use displacement. The Output node remains in the graph; only its production participation changes.

At least one Output must be enabled before Bake to Blender or Export Files can run successfully.

ONE OUTPUT SET, SEVERAL WORKFLOWS
Bake to Blender, Auto-Bake, and Export Files use the same enabled Output selection.
// COLOR MANAGEMENT

Choose How Blender Interprets the Pixels

Color Space does not redefine what the WonderTexture graph represents; it tells Blender how to interpret the resulting image data.

COLOR SPACEUSE
sRGBVisible color data such as BaseColor / albedo.
Non-ColorNumerical data maps such as Normal, Roughness, Metallic, AO, Height, Opacity, masks, or measurements.

Built-in Output Types choose sensible defaults automatically: BaseColor → sRGB, while Normal, Roughness, Metallic, AO, Height, and Opacity use Non-Color.

WRONG COLOR SPACE CAN CHANGE SHADING
Treating a numerical data map as sRGB can alter the values Blender sends into the shader through color-management conversion.
// CUSTOM OUTPUTS

Configure Custom Results by Meaning

A Custom Output has no built-in semantic role, so choose its Color Space intentionally. A visible-color result such as Diffuse Variation may use sRGB, while data such as Edge Mask, Curvature, or an ID map should normally use Non-Color.

WonderTexture does not infer Custom output interpretation from its name alone.

// BLENDER WORKFLOW

Bake Settings Follow the Output Definition

When a generated result reaches Blender, WonderTexture applies the Output’s configured Color Space to the corresponding image. Create / Update Material reads the same Output definitions when building its managed shader, so configure Output Type and Color Space before relying on the material workflow.

Bake Settings follows authored Output Order. Keeping a logical sequence such as BaseColor, Normal, Roughness, Metallic, AO, Height does not change the calculation, but it makes production configuration easier to scan.