Most texture-processing nodes also expose a Tiling setting under Base Parameters:
INPUTDESCRIPTION
No TilingBoundary ModeOptionalDoes not request horizontal or vertical wrapping from the node’s standard tiling context.
HorizontalBoundary ModeOptionalEnables horizontal boundary wrapping where supported by the operation.
VerticalBoundary ModeOptionalEnables vertical boundary wrapping where supported by the operation.
Horizontal & VerticalBoundary ModeCommon DefaultEnables wrapping in both directions where supported by the operation.
The exact visual effect depends on the node doing the processing.
Transforms, filters, generators, and other operations that look beyond the current pixel may need to know what happens at image boundaries. Tiling Mode supplies that context—for example, an operation sampling past the right edge can wrap to the left when horizontal tiling is enabled.
TILING MODE DOES NOT GUARANTEE A SEAMLESS RESULT
Horizontal & Vertical tiling does not automatically make arbitrary content seamless. The source data and graph operations still need compatible boundaries.
FX-Map Has Additional Controls
FX-Map adds its own graph-specific tiling and randomization controls. Those belong to the FX-Map generation model and are separate from the standard Tiling and Seed settings on ordinary texture-processing nodes. See Graph Types → FX-Map Graphs for the details.