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Docs / Interface / Node Editor & Main Controls
Interface • WonderTexture

Node Editor & Main Controls

Learn the WonderTexture Node Editor workspace, runtime header controls, graph identity overlay, and the main WonderTexture panel.

// WORKSPACE

The WonderTexture Node Editor

WonderTexture uses Blender’s Node Editor as its main graph workspace. Switch an editor to the WonderTexture Node Tree, and you can work with familiar Blender node navigation while WonderTexture adds its runtime controls, previews, panels, and graph tools around the editor.

SHIFT+AOpen the WonderTexture Add menu
NToggle the WonderTexture sidebar
// GRAPH IDENTITY

Know Which Graph You Are Editing

The upper-left corner of the canvas shows the current WonderTexture graph name and its graph-type icon. This is especially useful when moving between nested Graph Instances, Function Graphs, Pixel Composer graphs, and FX-Map graphs in the same Blender session.

// QUICK SETTINGS

Resolution and Precision in the Header

Res and Fmt are shortcuts to the active graph’s base resolution and precision settings. They edit the same values available in Graph Properties.

For inheritance modes, relative sizing, and texture formats, see Core Concepts → Resolution & Precision.

// N-PANEL

The WonderTexture Main Panel

Press N and open the WonderTexture tab. The main panel summarizes Runtime Status and provides the primary actions used to evaluate or produce graph outputs.

Depending on the current state, Runtime Status can offer Start Engine, Stop Engine, Connect, Sync Graph, Auto Detect, or System Check.

// GRAPH ACTIONS

Preview, Bake, and Export

Below Runtime Status are the main graph actions:

ACTIONDESCRIPTION
Preview GraphSynchronizes and evaluates the current graph so WonderTexture previews can display the latest result. You usually won’t need to click this manually, but if a graph seems stuck during an operation, this can help clear a blocked evaluation. 🙃
Bake to BlenderProcesses enabled Output nodes and creates or updates their Blender image data.
Export FilesProcesses enabled outputs and writes them to external image files using the configured export workflow.
Bake SettingsLists Output nodes in the graph and lets you enable or disable individual outputs for baking and inspect their color-space settings.
Auto-BakeAutomatically updates affected baked outputs when changes require them to be regenerated.
PREVIEW, BAKE, AND EXPORT ARE DIFFERENT OPERATIONS
Preview Graph is for interactive evaluation, Bake to Blender creates persistent Blender images, and Export Files writes results outside the Blender file. Their complete workflows are covered in Outputs & Materials.